This track scores combat scenarios within the conceptual game, Liminality, where external threat merges with the protagonist’s internal fragmentation. The base loop plays during standard enemy encounters, blending fractured rhythms, tense harmonic motifs, and ambient dissonance. It maintains a focused energy without abandoning the surreal tone of the game’s world.
As combat intensity escalates (facing mini bosses or deeper narrative confrontations), a secondary vertical layer activates. This adds sharper percussive textures, harmonic density, and dynamic pacing, heightening the sense of urgency and psychological dissonance. The layering system reflects the narrative shift: from defending oneself in confusion to confronting the force of one’s buried memories head-on.
The first pass of the loop is the base layer, and the second pass of the loop includes the more intense secondary layer.